Pong Plus arrives, the second Plus mode. Own 25 Pong cabinets to unlock it. A pickup appears in the middle of the court every several seconds, and whoever hit the ball that passes through it takes it: Big (your paddle half again as tall), Short (the other paddle shrinks), Freeze (the other paddle stops for a second), Curve (your next return bends), and Twin (a second ball for the rest of the point). The computer takes them too. Its own leaderboard and three achievements; the site has 78 now.
Pong is slower, Classic and Plus both: the ball serves about a fifth slower and tops out slower, then picks up a little faster on each return, so a rally starts calm and still gets quick.
The cabinet bars no longer sweep from full and back each time you buy, collect, or play a credit.
October 11, 2026
Coin-Operator
Today’s pattern, a daily shape puzzle at the top of the shop. One piece waits each day, and your first run of each different game adds another, up to six. Lay them on the board to match a pattern in the book: three pieces make a small one (5 tickets), four or five a medium one (10), and all six a large one (20). The first time you make a pattern, its sign goes up over the window.
The result bar says when a run brings a pattern piece.
October 9, 2026
Coin-Operator
A shelf’s hours are real hours. A 4-hour snack shelf lasts 4 hours. Buying cabinets makes it sell more in that time instead of running out sooner. Shelves in existing saves convert on load.
New snacks say they come empty, and what stocking a full shelf will cost, before you buy.
The capsule reveal plays in the store’s column instead of taking the whole screen.
Wide monitors: the shop column no longer gets squeezed on very wide screens.
Every quarter amount wears a silver coin, and dollars show beside quarters in the till and Stats. Every rate is per hour.
Today’s double game is a promotion, with a poster taped inside the door.
Visitors fill the floor: waving one in makes every cabinet earn double for 15 minutes. Who walks past grows with your arcade, from a kid to a convention crowd.
Restock all shares evenly across shelves instead of filling the first.
Life on the street: people, dogs, a cat, a pigeon, cars, a bus and the odd balloon pass the shop.
A hundred more notices on the notice board.
What’s ahead is shown, locked: the rest of the decade’s cabinets, later decades, bigger coin boxes and shelves, attendants still to earn.
Plus modes unlock by owning cabinets (10 Breakouts for Breakout Plus), not for tickets.
Help is a dialog with a tab for each part of the shop.
The store’s figures sit beside what they mean: the count under each cabinet, its hour on its line, its share of income as a bar, and with the math on, what a buy adds inside the Buy button.
Snacks show each shelf’s profit, its share of income, and what an empty shelf is missing.
The arcade
Patch notes: this page, linked from the arcade and from Coin-Operator.
A run pays most for playing well, then for playing long. Your score against your best (or a win) sets the pay, and active playtime trims short runs. Losing at once no longer pays 20 minutes of income.
Nothing jumps at game over: every game keeps room for its result under the board.
Breakout Plus: capsules stack instead of replacing each other; Slow is gone and the ball serves faster; the new Cannon blasts any brick you click, every 5 seconds. Multi’s new balls head upward, so losing the first ball no longer costs a life while others are still in play.
Breakout Plus and the Prizes tab arrive. Owning a game’s cabinet in Coin-Operator is what makes that game pay in full.
October 8, 2026
Coin-Operator
An Options tab, with the math switch and a save file you can export and import.
The math: what each buy adds, how soon it pays for itself, and the best buy, plus a Next buy mode.
Four rarities a decade at the capsule machine, with pity by rarity.
Coin-Operator joins the site’s menu, and every game has a way back to it.
The arcade
Connect Four: every finished game pays your arcade.
Snake is drawn as the game, in square cells.
Pong: first to five, a quicker serve, a gentler ramp.
October 7, 2026
Coin-Operator
Coin-Operator opens: an arcade of your own that earns while you’re away, and earns more when you play the real games.
Today’s game pays double, and a stuck coin waits in one cabinet for whoever plays it.
The capsule machine and regulars, attendants, milestones, the snack bar, visitors, the notice board, and selling up into the next decade.
The floor (from the 1980s): cabinets beside their partners earn more.
The arcade
Attract mode on the arcade page.
The games in ink plus one red, legends that match the keys, Minesweeper and Bridges from the keyboard, and Memory with a screen reader.
October 6, 2026
The arcade
The arcade refresh: a result bar that keeps the finished board in view, game controls with restart and undo, boards sized to the screen, drawn thumbnails, and achievements shown where you finished.
Bridges difficulties and one Sliding Puzzle card with every size.